Archive for May, 2014

Project Showcase – Valley of Uncanny #01

Posted on: May 27th, 2014

“Valley Of Uncanny #01″ is an interactive animation with music by Zack Christ that explores the relationship between visual and musical rhythms, glitches and distortions.

See the animation here:

Vibeke Bertelsen, the creator of this project tells us more about the animation on her blog:

The animation is a part of a series of different virtual sculptures I made of human bodies and faces. Often in games and 3D art the human body is idealized into sexy or heroic archetypes but in this project the two heads are distorted and glitched in ways that create more unfamiliar expressions that sometimes dissolve into pure absctract shapes.

The animation is created in WebGL using the popular library Three.js and in order to precisely control the progression of the visuals multiple tracks of keyframes are loaded into the application in order to control animation parameters in sync with the music.


Vezér 1.3.1 released

Posted on: May 23rd, 2014

We are proud to announce the latest, 1.3.1 update of Vezér. No big changes in this release, but important bug fixes and a couple of handy improvements for the workflow:

  • Added option to send DMX Blackout when Mute a Track or Composition (see Preferences)
  • Added global DMX Blackout button to the interface
  • Keyframe alignment guides (below)
  • Startup screen


Tip of the Day: Matrix MIDI/OSC mapping with the SHIFT key

Posted on: May 15th, 2014

MIDI/OSC mapping can be a time wasting task if you need to assign a lot of elements, right? Probably most people already know how to boost the process – called auto-map – by using the SHIFT key on matrixes like the Media Slots, but in case you do not already know, here is a little demonstration – where I talk about MIDI, but the same trick works with OSC too:

Vezér 1.3 released – Lights on!

Posted on: May 12th, 2014


I am very proud to let you know Vezér just reached a new milestone: version 1.3 is out know. This is a really big update, which extends the functionality of the app with Art-Net – DMX over Ethernet. This means you can control lighting gears, moving heads, robot lamps or even LED strips – and this is just the tip of the iceberg! So, please let me introduce you the most important parts of this update:


Tutorial: Connect Vezér to MadMapper with OSC

Posted on: May 8th, 2014

MadMapper, the deservedly popular projection- and pixel mapping application has been updated to version 1.6 a few days ago. One of the most important new feature of the new release is the new toolset to control the app with MIDI, OSC, DMX or even joysticks. Vezér has built-in OSC presets to control some of the most important parameters of MadMapper, and here is a short video demonstration about how to connect Vezér to MadMapper using OSC – watch it, then see the notes below:


CoGe 1.5.1 released with FreeFrame effects support

Posted on: May 7th, 2014

freeframeWe are proud to announce that CoGe reached an other milestone, version 1.5.1 today. Clearly the best new feature added is the support for FreeFrame and FreeFrameGL effects  – in addition to the already available Core Image and Quartz Composer based effects. An other interesting feature is the new Collect and Save Files item in the File menu, which helps you to easily moving projects between computers.

Of course, there are fixes as well, so the update is recommended for all users. Grab it from the auto-updater, or from the website.

Tutorial: Connect CoGe to Mapio 2 using Syphon

Posted on: May 6th, 2014

Mapio 2 is a great projection- and pixel mapping software by the Visution team, which supports Syphon – you can even use multiple Syphon inputs for multiple slices, which makes this application really useful. Watch this really short tutorial about how to use the Syphon outputs of CoGe in Mapio 2, then see the notes below: